Friday, July 11, 2008

Code division multiple access

Code division multiple access

From Wikipedia, the free encyclopedia


Code division multiple access (CDMA) is a channel access method utilized by various radio communication technologies. It should not be confused with the mobile phone standards called cdmaOne and CDMA2000 (which are often referred to as simply "CDMA"), that use CDMA as their underlying channel access methods.

One of the basic concepts in data communication is the idea of allowing several transmitters to send information simultaneously over a single communication channel. This allows several users to share a bandwidth of frequencies. This concept is called multiplexing. CDMA employs spread-spectrum technology and a special coding scheme (where each transmitter is assigned a code) to allow multiple users to be multiplexed over the same physical channel. By contrast, time division multiple access (TDMA) divides access by time, while frequency-division multiple access (FDMA) divides it by frequency. CDMA is a form of "spread-spectrum" signaling, since the modulated coded signal has a much higher data bandwidth than the data being communicated.

An analogy to the problem of multiple access is a room (channel) in which people wish to communicate with each other. To avoid confusion, people could take turns speaking (time division), speak at different pitches (frequency division), or speak in different directions (spatial division). In CDMA, they would speak different languages. People speaking the same language can understand each other, but not other people. Similarly, in radio CDMA, each group of users is given a shared code. Many codes occupy the same channel, but only users associated with a particular code can understand each other.

Uses

  • One of the early applications for code division multiplexing—predating, and distinct from cdmaOne—is in GPS.
  • CDMA has been used in the OmniTRACS satellite system for transportation logistics.

Technical details

CDMA is a spread spectrum multiple access technique. In CDMA a locally generated code runs at a much higher rate than the data to be transmitted. Data for transmission is simply logically XOR (exclusive OR) added with the faster code. The figure shows how spread spectrum signal is generated. The data signal with pulse duration of Tb is XOR added with the code signal with pulse duration of Tc. (Note: bandwidth is proportional to 1/T where T = bit time) Therefore, the bandwidth of the data signal is 1/Tb and the bandwidth of the spread spectrum signal is 1/Tc. Since Tc is much smaller than Tb, the bandwidth of the spread spectrum signal is much larger than the bandwidth of the original signal. [1]

Generation of a CDMA signal

Each user in a CDMA system uses a different code to modulate their signal. Choosing the codes used to modulate the signal is very important in the performance of CDMA systems. The best performance will occur when there is good separation between the signal of a desired user and the signals of other users. The separation of the signals is made by correlating the received signal with the locally generated code of the desired user. If the signal matches the desired user's code then the correlation function will be high and the system can extract that signal. If the desired user's code has nothing in common with the signal the correlation should be as close to zero as possible (thus eliminating the signal); this is referred to as cross correlation. If the code is correlated with the signal at any time offset other than zero, the correlation should be as close to zero as possible. This is referred to as auto-correlation and is used to reject multi-path interference. [2]

In general, CDMA belongs to two basic categories: synchronous (orthogonal codes) and asynchronous (pseudorandom codes).

Code Division Multiplexing (Synchronous CDMA)

Synchronous CDMA exploits mathematical properties of orthogonality between vectors representing the data strings. For example, binary string "1011" is represented by the vector (1, 0, 1, 1). Vectors can be multiplied by taking their dot product, by summing the products of their respective components. If the dot product is zero, the two vectors are said to be orthogonal to each other. (Note: If u=(a,b) and v=(c,d), the dot product u.v = a*c + b*d) Some properties of the dot product help to understand how WCDMA works. If vectors a and b are orthogonal, then

\mathbf{a}\cdot(\mathbf{a}+\mathbf{b})=||\mathbf{a}||^2\quad\mathrm{since}\quad\mathbf{a}\cdot\mathbf{a}+\mathbf{a}\cdot\mathbf{b}= ||a||^2+0,
\mathbf{a}\cdot(-\mathbf{a}+\mathbf{b})=-||\mathbf{a}||^2\quad\mathrm{since}\quad-\mathbf{a}\cdot\mathbf{a}+\mathbf{a}\cdot\mathbf{b}= -||a||^2+0,
\mathbf{b}\cdot(\mathbf{a}+\mathbf{b})=||\mathbf{b}||^2\quad\mathrm{since}\quad\mathbf{b}\cdot\mathbf{a}+\mathbf{b}\cdot\mathbf{b}= 0+||b||^2,
\mathbf{b}\cdot(\mathbf{a}-\mathbf{b})=-||\mathbf{b}||^2\quad\mathrm{since}\quad\mathbf{b}\cdot\mathbf{a}-\mathbf{b}\cdot\mathbf{b}=0 -||b||^2.

Each user in synchronous CDMA uses an orthogonal codes to modulate their signal. An example of four mutually orthogonal digital signals is shown in the figure. Orthogonal codes have a cross-correlation equal to zero; in other words, they do not interfere with each other. In the case of IS-95 64 bit Walsh codes are used to encode the signal to separate different users. Since each of the 64 Walsh codes are orthogonal to one another, the signals are channelized into 64 orthogonal signals. The following example demonstrates how each users signal can be encoded and decoded.

Example

Start with a set of vectors that are mutually orthogonal. (Although mutual orthogonality is the only condition, these vectors are usually constructed for ease of decoding, for example columns or rows from Walsh matrices.) An example of orthogonal functions is shown in the picture on the left. These vectors will be assigned to individual users and are called the "code", "chipping code" or "chip code". In the interest of brevity, the rest of this example uses codes (v) with only 2 digits.

An example of four mutually orthogonal digital signals.
An example of four mutually orthogonal digital signals.

Each user is associated with a different code, say v. If the data to be transmitted is a digital zero, then the actual bits transmitted will be –v, and if the data to be transmitted is a digital one, then the actual bits transmitted will be v. For example, if v=(1,–1), and the data that the user wishes to transmit is (1, 0, 1, 1) this would correspond to (v, –v, v, v) which is then constructed in binary as ((1,–1),(–1,1),(1,–1),(1,–1)). For the purposes of this article, we call this constructed vector the transmitted vector.

Each sender has a different, unique vector v chosen from that set, but the construction method of the transmitted vector is identical.

Now, due to physical properties of interference, if two signals at a point are in phase, they add to give twice the amplitude of each signal, but if they are out of phase, they "subtract" and give a signal that is the difference of the amplitudes. Digitally, this behaviour can be modelled by the addition of the transmission vectors, component by component.

If sender0 has code (1,–1) and data (1,0,1,1), and sender1 has code (1,1) and data (0,0,1,1), and both senders transmit simultaneously, then this table describes the coding steps:

Step Encode sender0 Encode sender1
0 vector0=(1,–1), data0=(1,0,1,1)=(1,–1,1,1) vector1=(1,1), data1=(0,0,1,1)=(–1,–1,1,1)
1 encode0=vector0.data0 encode1=vector1.data1
2 encode0=(1,–1).(1,–1,1,1) encode1=(1,1).(–1,–1,1,1)
3 encode0=((1,–1),(–1,1),(1,–1),(1,–1)) encode1=((–1,–1),(–1,–1),(1,1),(1,1))
4 signal0=(1,–1,–1,1,1,–1,1,–1) signal1=(–1,–1,–1,–1,1,1,1,1)

Because signal0 and signal1 are transmitted at the same time into the air, they add to produce the raw signal:
(1,–1,–1,1,1,–1,1,–1) + (–1,–1,–1,–1,1,1,1,1) = (0,–2,–2,0,2,0,2,0)

This raw signal is called an interference pattern. The receiver then extracts an intelligible signal for any known sender by combining the sender's code with the interference pattern, the receiver combines it with the codes of the senders. The following table explains how this works and shows that the signals do not interfer with one another:

Step Decode sender0 Decode sender1
0 vector0=(1,–1), pattern=(0,–2,–2,0,2,0,2,0) vector1=(1,1), pattern=(0,–2,–2,0,2,0,2,0)
1 decode0=pattern.vector0 decode1=pattern.vector1
2 decode0=((0,–2),(–2,0),(2,0),(2,0)).(1,–1) decode1=((0,–2),(–2,0),(2,0),(2,0)).(1,1)
3 decode0=((0+2),(–2+0),(2+0),(2+0)) decode1=((0–2),(–2+0),(2+0),(2+0))
4 data0=(2,–2,2,2)=(1,0,1,1) data1=(–2,–2,2,2)=(0,0,1,1)

Further, after decoding, all values greater than 0 are interpreted as 1 while all values less than zero are interpreted as 0. For example, after decoding, data0 is (2,–2,2,2), but the receiver interprets this as (1,0,1,1).

We can also consider what would happen if a receiver tries to decode a signal when the user has not sent any information. Assume signal0=(1,-1,-1,1,1,-1,1,-1) is transmitted alone. The following table shows the decode at the receiver:

Step Decode sender0 Decode sender1
0 vector0=(1,–1), pattern=(1,-1,-1,1,1,-1,1,-1) vector1=(1,1), pattern=(1,-1,-1,1,1,-1,1,-1)
1 decode0=pattern.vector0 decode1=pattern.vector1
2 decode0=((1,–1),(–1,1),(1,-1),(1,-1)).(1,–1) decode1=((1,–1),(–1,1),(1,-1),(1,-1)).(1,1)
3 decode0=((1+1),(–1-1),(1+1),(1+1)) decode1=((1–1),(–1+1),(1-1),(1-1))
4 data0=(2,–2,2,2)=(1,0,1,1) data1=(0,0,0,0)

When the receiver attempts to decode the signal using sender1’s code, the data is all zeros, therefore the cross correlation is equal to zero and it is clear that sender1 did not transmit any data.

Asynchronous CDMA

See also: Direct-sequence spread spectrum

The previous example of orthogonal Walsh sequences describes how 2 users can be multiplexed together in a synchronous system, a technique that is commonly referred to as Code Division Multiplexing (CDM). The set of 4 Walsh sequences shown in the figure will afford up to 4 users, and in general, an NxN Walsh matrix can be used to multiplex N users. Multiplexing requires all of the users to be coordinated so that each transmits their assigned sequence v (or the complement, -v) starting at exactly the same time. Thus, this technique finds use in base-to-mobile links, where all of the transmissions originate from the same transmitter and can be perfectly coordinated.

On the other hand, the mobile-to-base links cannot be precisely coordinated, particularly due to the mobility of the handsets, and require a somewhat different approach. Since it is not mathematically possible to create signature sequences that are orthogonal for arbitrarily random starting points, unique "pseudo-random" or "pseudo-noise" (PN) sequences are used in Asynchronous CDMA systems. A PN code is a binary sequence that appears random but can be reproduced in a deterministic manner by intended receivers. These PN codes are used to encode and decode a users signal in Asynchronous CDMA in the same manner as the orthogonal codes in synchrous CDMA (shown in the example above). These PN sequences are statistically uncorrelated, and the sum of a large number of PN sequences results in Multiple Access Interference (MAI) that is approximated by a Gaussian noise process (following the "central limit theorem" in statistics). If all of the users are received with the same power level, then the variance (e.g., the noise power) of the MAI increases in direct proportion to the number of users. In other words, unlike synchronous CDMA, the signals of other users will appear as noise to the signal of interest and interfere slightly with the desired signal in proportion to number of users.

All forms of CDMA use spread spectrum process gain to allow receivers to partially discriminate against unwanted signals. Signals encoded with the specified PN sequence (code) are received, while signals with different codes (or the same code but a different timing offset) appear as wideband noise reduced by the process gain.

Since each user generates MAI, controlling the signal strength is an important issue with CDMA transmitters. A CDM (Synchronous CDMA), TDMA or FDMA receiver can in theory completely reject arbitrarily strong signals using different codes, time slots or frequency channels due to the orthogonality of these systems. This is not true for Asynchronous CDMA; rejection of unwanted signals is only partial. If any or all of the unwanted signals are much stronger than the desired signal, they will overwhelm it. This leads to a general requirement in any Asynchronous CDMA system to approximately match the various signal power levels as seen at the receiver. In CDMA cellular, the base station uses a fast closed-loop power control scheme to tightly control each mobile's transmit power. See Near-far problem for further information on this problem.

Advantages of Asynchronous CDMA over other techniques

Asynchronous CDMA's main advantage over CDM (Synchronous CDMA), TDMA and FDMA is that it can use the spectrum more efficiently in mobile telephony applications. (In theory, CDMA, TDMA and FDMA have exactly the same spectral efficiency but practically, each has its own challenges - power control in the case of CDMA, timing in the case of TDMA, and frequency generation/filtering in the case of FDMA.) TDMA systems must carefully synchronize the transmission times of all the users to ensure that they are received in the correct timeslot and do not cause interference. Since this cannot be perfectly controlled in a mobile environment, each timeslot must have a guard-time, which reduces the probability that users will interfere, but decreases the spectral efficiency. Similarly, FDMA systems must use a guard-band between adjacent channels, due to the random doppler shift of the signal spectrum which occurs due to the user's mobility. The guard-bands will reduce the probability that adjacent channels will interfere, but decrease the utilization of the spectrum.

Most importantly, Asynchronous CDMA offers a key advantage in the flexible allocation of resources. There are a fixed number of orthogonal codes, timeslots or frequency bands that can be allocated for CDM, TDMA and FDMA systems, which remain underutilized due to the bursty nature of telephony and packetized data transmissions. There is no strict limit to the number of users that can be supported in an Asynchronous CDMA system, only a practical limit governed by the desired bit error probability, since the SIR (Signal to Interference Ratio) varies inversely with the number of users. In a bursty traffic environment like mobile telephony, the advantage afforded by Asynchronous CDMA is that the performance (bit error rate) is allowed to fluctuate randomly, with an average value determined by the number of users times the percentage of utilization. Suppose there are 2N users that only talk half of the time, then 2N users can be accommodated with the same average bit error probability as N users that talk all of the time. The key difference here is that the bit error probability for N users talking all of the time is constant, whereas it is a random quantity (with the same mean) for 2N users talking half of the time.

In other words, Asynchronous CDMA is ideally suited to a mobile network where large numbers of transmitters each generate a relatively small amount of traffic at irregular intervals. CDM (Synchronous CDMA), TDMA and FDMA systems cannot recover the underutilized resources inherent to bursty traffic due to the fixed number of orthogonal codes, time slots or frequency channels that can be assigned to individual transmitters. For instance, if there are N time slots in a TDMA system and 2N users that talk half of the time, then half of the time there will be more than N users needing to use more than N timeslots. Furthermore, it would require significant overhead to continually allocate and deallocate the orthogonal code, time-slot or frequency channel resources. By comparison, Asynchronous CDMA transmitters simply send when they have something to say, and go off the air when they don't, keeping the same PN signature sequence as long as they are connected to the system.

Spread Spectrum Characteristics of CDMA

Most modulation schemes try to minimize the bandwidth of this signal since bandwidth is a limited resource. However, spread spectrum techniques use a transmission bandwidth that is several orders of magnitude greater then the minimum required signal bandwidth. One of the initial reasons for doing this was military applications including guidance and communication systems. These systems were designed using spread spectrum because of its security and resistance to jamming. Asynchronous CDMA has some level of privacy built in because the signal is spread using a pseudorandom code; this code makes the spread spectrum signals appear random or have noise-like properties. A receiver cannot demodulate this transmission without knowledge of the pseudorandom sequence used to encode the data. CDMA is also resistant to jamming. A jamming signal only has a finite amount of power available to jam the signal. The jammer can either spread its energy over the entire bandwidth of the signal or jam only part of the entire signal. [3]

CDMA can also effectively reject narrowband interference. Since narrowband interference affects only a small portion of the spread spectrum signal, it can easily be removed through notch filtering without much loss of information. Convolution encoding and interleaving can be used to assist in recovering this lost data. CDMA signals are also resistant to multipath fading. Since the spread spectrum signal occupies a large bandwidth only a small portion of this will undergo fading due to multipath at any given time. Like the narrowband interference this will result in only a small loss of data and can be overcome.

Another reason CDMA is resistant to multipath interference is because the delayed versions of the transmitted pseudorandom codes will have poor correlation with the original pseudorandom code, and will thus appear as another user, which is ignored at the receiver. In other words, as long as the multipath channel induces at least one chip of delay, the multipath signals will arrive at the receiver such that they are shifted in time by at least one chip from the intended signal. The correlation properties of the pseudorandom codes are such that this slight delay causes the multipath to appear uncorrelated with they intended signal, and it is thus ignored. However, spread spectrum signals can also exploit the multipath delay components to improve the performance of the system by using a Rake receiver which anticipates multipath propagation delays of the transmitted spread spectrum signal and combines the information obtained from several resolvable multipath components to produce a stronger version of the signal. [4]

Frequency reuse is the ability to reuse the same radio channel frequency at other cell sites within a cellular system. In the FDMA and TDMA systems frequency planning is an important consideration. The frequencies used in different cells need to be planned carefully in order to ensure that the signals from different cells do not interfere with each other. In a CDMA system the same frequency can be used in every cell because channelization is done using the pseudorandom codes. Reusing the same frequency in every cell eliminates the need for frequency planning in a CDMA system; however, planning of the different pseudorandom sequences must be done to ensure that the received signal from one cell does not correlate with the signal from a nearby cell. [5]

Since adjacent cells use the same frequencies, CDMA systems have the ability to perform soft handoffs. Soft handoffs allow the mobile telephone to communicate simultaneously with two or more cells. The best signal quality is selected until the handoff is complete. This is different than hard handoffs utilized in other cellular systems. In a hard handoff situation, as the mobile telephone approaches a handoff, signal strength may vary abruptly. In contrast, CDMA systems use the soft handoff, which is undetectable and provides a more reliable and higher quality signal. [5]

Cellular systems

Mobile phone

From Wikipedia, the free encyclopedia

The mobile phone (also called a wireless phone or cellular phone)[1] is a short-range, portable electronic device used for mobile voice or data communication over a network of specialized base stations known as cell sites. In addition to the standard voice function of a telephone, current mobile phones may support many additional services, and accessories, such as SMS for text messaging, email, packet switching for access to the Internet, gaming, bluetooth, infrared, camera with video recorder and MMS for sending and receiving photos and video. Most current mobile phones connect to a cellular network of base stations (cell sites), which is in turn interconnected to the public switched telephone network (PSTN) (the exception is satellite phones).


Cellular systems

See also: Cellular frequencies
Mobile phone tower
Mobile phone tower

Mobile phones send and receive radio signals with any number of cell site base stations fitted with microwave antennas. These sites are usually mounted on a tower, pole or building, located throughout populated areas, then connected to a cabled communication network and switching system. The phones have a low-power transceiver that transmits voice and data to the nearest cell sites, normally not more than 8 to 13 km (approximately 5 to 8 miles) away.

When the mobile phone or data device is turned on, it registers with the mobile telephone exchange, or switch, with its unique identifiers, and can then be alerted by the mobile switch when there is an incoming telephone call. The handset constantly listens for the strongest signal being received from the surrounding base stations, and is able to switch seamlessly between sites. As the user moves around the network, the "handoffs" are performed to allow the device to switch sites without interrupting the call.

Cell sites have relatively low-power (often only one or two watts) radio transmitters which broadcast their presence and relay communications between the mobile handsets and the switch. The switch in turn connects the call to another subscriber of the same wireless service provider or to the public telephone network, which includes the networks of other wireless carriers. Many of these sites are camouflaged to blend with existing environments, particularly in scenic areas.

The dialogue between the handset and the cell site is a stream of digital data that includes digitized audio (except for the first generation analog networks). The technology that achieves this depends on the system which the mobile phone operator has adopted. The technologies are grouped by generation. The first-generation systems started in 1979 with Japan, are all analog and include AMPS and NMT. Second-generation systems, started in 1991 in Finland, are all digital and include GSM, CDMA and TDMA.

The nature of cellular technology renders many phones vulnerable to 'cloning': anytime a cell phone moves out of coverage (for example, in a road tunnel), when the signal is re-established, the phone sends out a 're-connect' signal to the nearest cell-tower, identifying itself and signalling that it is again ready to transmit. With the proper equipment, it's possible to intercept the re-connect signal and encode the data it contains into a 'blank' phone -- in all respects, the 'blank' is then an exact duplicate of the real phone and any calls made on the 'clone' will be charged to the original account.

Third-generation (3G) networks, which are still being deployed, began in Japan in 2001. They are all digital, and offer high-speed data access in addition to voice services and include W-CDMA (known also as UMTS), and CDMA2000 EV-DO. China will launch a third generation technology on the TD-SCDMA standard. Operators use a mix of predesignated frequency bands determined by the network requirements and local regulations.

In an effort to limit the potential harm from having a transmitter close to the user's body, the first fixed/mobile cellular phones that had a separate transmitter, vehicle-mounted antenna, and handset (known as car phones and bag phones) were limited to a maximum 3 watts Effective Radiated Power. Modern handheld cellphones which must have the transmission antenna held inches from the user's skull are limited to a maximum transmission power of 0.6 watts ERP. Regardless of the potential biological effects, the reduced transmission range of modern handheld phones limits their usefulness in rural locations as compared to car/bag phones, and handhelds require that cell towers be spaced much closer together to compensate for their lack of transmission power.

Some handhelds include an optional auxiliary antenna port on the back of the phone, which allows it to be connected to a large external antenna and a 3 watt cellular booster. Alternately in fringe-reception areas, a cellular repeater may be used, which uses a long distance high-gain dish antenna or yagi antenna to communicate with a cell tower far outside of normal range, and a repeater to rebroadcast on a small short-range local antenna that allows any cellphone within a few meters to function properly.

Handsets

Nokia is currently the world's largest manufacturer of mobile phones, with a global device market share of approximately 40% in 2008. Other major mobile phone manufacturers (in order of market share) include Samsung (14%), Motorola (14%), Sony Ericsson (9%) and LG (7%).[4] These manufacturers account for over 80% of all mobile phones sold and produce phones for sale in most countries.

Other manufacturers include Apple Inc., Audiovox (now UTStarcom), Benefon, BenQ-Siemens, CECT, High Tech Computer Corporation (HTC), Fujitsu, Kyocera, Mitsubishi Electric, NEC, Neonode, Panasonic (Matsushita Electric), Pantech Curitel, Philips, Research In Motion, Sagem, Sanyo, Sharp, Siemens, Sierra Wireless, SK Teletech, Sonim Technologies, T&A Alcatel, Huawei, Trium and Toshiba. There are also specialist communication systems related to (but distinct from) mobile phones.

There are several categories of mobile phones, from basic phones to feature phones such as musicphones and cameraphones, to smartphones. The first smartphone was the Nokia 9000 Communicator in 1996 which incorporated PDA functionality to the basic mobile phone at the time. As miniaturization and increased processing power of microchips has enabled ever more features to be added to phones, the concept of the smartphone has evolved, and what was a high-end smartphone five years ago, is a standard phone today. Several phone series have been introduced to address a given market segment, such as the RIM Blackberry focusing on enterprise/corporate customer email needs; the SonyEricsson Walkman series of musicphones and Cybershot series of cameraphones; and the Nokia N-Series of multimedia phones. The Apple iPhone is another example of a multimedia smartphone.

Main article: Mobile phone features

Mobile phones often have features beyond sending text messages and making voice calls, including Internet browsing, music (MP3) playback, memo recording, personal organizer functions, e-mail, instant messaging, built-in cameras and camcorders, ringtones, games, radio, Push-to-Talk (PTT), infrared and Bluetooth connectivity, call registers, ability to watch streaming video or download video for later viewing, video calling and serve as a wireless modem for a PC, and soon will also serve as a console of sorts to online games and other high quality games. The total value of mobile data services exceeds the value of paid services on the Internet, and was worth 31 billion dollars in 2006 (source Informa).[citation needed] The largest categories of mobile services are music, picture downloads, videogaming, adult entertainment, gambling, video/TV.

Applications

The most commonly used data application on mobile phones is SMS text messaging, with 74% of all mobile phone users as active users (over 2.4 billion out of 3.3 billion total subscribers at the end of 2007). SMS text messaging was worth over 100 billion dollars in annual revenues in 2007 and the worldwide average of messaging use is 2.6 SMS sent per day per person across the whole mobile phone subscriber base. (source Informa 2007). The first SMS text message was sent from a computer to a mobile phone in 1992 in the UK, while the first person-to-person SMS from phone to phone was sent in Finland in 1993.

The other non-SMS data services used by mobile phones were worth 31 Billion dollars in 2007, and were led by mobile music, downloadable logos and pictures, gaming, gambling, adult entertainment and advertising (source: Informa 2007). The first downloadable mobile content was sold to a mobile phone in Finland in 1998, when Radiolinja (now Elisa) introduced the downloadable ringing tone service. In 1999 Japanese mobile operator NTT DoCoMo introduced its mobile internet service, i-Mode, which today is the world's largest mobile internet service and roughly the same size as Google in annual revenues.

The first mobile news service, delivered via SMS, was launched in Finland in 2000. Mobile news services are expanding with many organizations providing "on-demand" news services by SMS. Some also provide "instant" news pushed out by SMS. Mobile telephony also facilitates activism and public journalism being explored by Reuters and Yahoo![5] and small independent news companies such as Jasmine News in Sri Lanka. Companies like Monster[6] are starting to offer mobile services such as job search and career advice. Consumer applications are on the rise and include everything from information guides on local activities and events to mobile coupons and discount offers one can use to save money on purchases. Even tools for creating websites for mobile phones are increasingly becoming available, e.g. Mobilemo.

Mobile payments were first trialled in Finland in 1998 when two coca cola machines in Espoo were enabled to work with SMS payments. Eventually the idea spread and in 1999 the Philippines launched the first commercial mobile payments systems, on the mobile operators Globe and Smart. Today mobile payments ranging from mobile banking to mobile credit cards to mobile commerce are very widely used in Asia and Africa, and in selected European markets. For example in the Philippines it is not unusual to have your whole paycheck paid to the mobile account. In Kenya the limit of money transfers from one mobile banking account to another is one million US dollars. In India paying utility bills with mobile gains a 5% discount. In Estonia the government found criminals collecting cash parking fees, so the government declared that only mobile payments via SMS were valid for parking and today all parking fees in Estonia are handled via mobile and the crime involved in the activity has vanished.

Mobile Applications are developed using the Six M's (previously Five M's) service-development theory created by the author Tomi Ahonen with Joe Barrett of Nokia and Paul Golding of Motorola. The Six M's are Movement (location), Moment (time), Me (personalization), Multi-user (community), Money (payments) and Machines (automation). The Six M's / Five M's theory is widely referenced in the telecoms applications literature and used by most major industry players. The first book to discuss the theory was Services for UMTS by Ahonen & Barrett in 2002.

The availability of mobile phone backup applications is growing with the increasing amount of mobile phone data being stored on mobile phones today. With mobile phone manufacturers producing mobile handsets with more and more memory storage capabilities the awareness of the importance in backing up mobile phone data is increasing. Corporate mobile phone users today keep very important company information on their mobiles, information if lost then not easily replaced. Wireless backup applications like SC BackUp offer users the chance to backup mobile phone data using advanced wireless technology. Users can backup, restore or transfer mobile data anytime, anywhere all over the world, to a secured server.

Business models

Tariff models

See also: GSM services#Voice charges

When cellular telecoms services were launched, phones and calls were very expensive and early mobile operators (carriers) decided to charge for all air time consumed by the mobile phone user. This resulted in the concept of charging callers for outbound calls and also for receiving calls. As mobile phone call charges diminished and phone adoption rates skyrocketed, more modern operators decided not to charge for incoming calls. Thus some markets have "Receiving Party Pays" models (also known as "Mobile Party Pays"), in which both outbound and received calls are charged, and other markets have "Calling Party Pays" models, by which only making calls produces costs, and receiving calls is free. An exception to this are international roaming tariffs, by which receiving calls are normally also charged.[citation needed]

The European market adopted a "Calling Party Pays" model throughout the GSM environment and soon various other GSM markets also started to emulate this model. As Receiving Party Pays systems have the undesired effect of phone owners keeping their phones turned off to avoid receiving unwanted calls, the total voice usage rates (and profits) in Calling Party Pays countries outperform those in Receiving Party Pays countries. Consequently, most countries previously with Receiving Party Pays models have either abandoned them or employed alternative marketing methods, such as massive voice call buckets, to avoid the problem of phone users keeping phones turned off.[citation needed]

In most countries today, the person receiving a mobile phone call pays nothing. However, in Hong Kong, Canada, and the United States, one can be charged per minute, for incoming as well as outgoing calls. In the United States and Canada, a few carriers are beginning to offer unlimited received phone calls. For the Chinese mainland, it was reported that both of its two operators will adopt the caller-pays approach as early as January 2007.[28]

While some systems of payment are 'pay-as-you-go' where conversation time is purchased and added to a phone unit via an Internet account or in shops or ATMs, other systems are more traditional ones where bills are paid by regular intervals. Pay as you go (also known as "pre-pay") accounts were invented simultaneously in Portugal and Italy and today form more than half of all mobile phone subscriptions. USA, Canada, Costa Rica, Japan and Finland are among the rare countries left where most phones are still contract-based.

One possible alternative is a sim-lock free mobile phone. Sim-lock free mobile phones allow portability between networks so users can use sim cards from various networks and not need to have their phone unlocked.

Impacts

Human health and behaviour

Since the introduction of mobile phones, concerns have been raised about the potential health impacts from regular use.[29] As mobile phone penetrations grew past fixed landline penetration levels in 1998 in Finland and from 1999 in Sweden, Denmark and Norway, the Scandinavian health authorities have run continuous long term studies on the effects of mobile phone radiation in humans, particularly children. Numerous studies have reported no significant relationship between mobile phone use and health.

Studies from the Institute of Cancer Research, National Cancer Institute and researchers at the Danish Institute of Cancer Epidemiology in Copenhagen for example showed no link between mobile phone use and cancer.[30] The Danish study only covered analog mobile phone usage up through 1995, and subjects who started mobile phone usage after 1995 were counted as non-users in the study.[31] The health concerns have grown as mobile phone penetration rates throughout Europe reached 80%–90% levels earlier in this decade and prolonged exposure studies have been carried out in almost all European countries again most reporting no effect, and the most alarming studies only reporting a possible effect. However, a study by the International Agency for Research on Cancer of 4,500 users found a borderline statistically significant link between tumor frequency on the same side of the head as the mobile phone was used on and mobile phone usage.[32]

A 2007 study by Prof. Bengt Arnetz and colleagues of Wayne State University and Uppsala University, and Foundation IT’IS, USA, and Karolinska Institutet, Sweden, funded by the Mobile Manufacturers Forum and published in "Progress In Electromagnetics Research Symposium (PIERS) Online" reported higher incidence of headache and also disturbance of normal sleep patterns following mobile phone use.[33]

Early in 2008, Michele Froment-Vedrine the President of AFSSET (an independent but state-funded French health watchdog), advised that parents should not give small children mobile phones.[34]

Safety concerns

As of 2007, several airlines are experimenting with base station and antenna systems installed to the aeroplane, allowing low power, short-range connection of any phones aboard to remain connected to the aircraft's base station.[35] Thus, they would not attempt connection to the ground base stations as during take off and landing.[citation needed] Simultaneously, airlines may offer phone services to their travelling passengers either as full voice and data services, or initially only as SMS text messaging and similar services. Qantas, the Australian airline, is the first airline to run a test aeroplane in this configuration in the autumn of 2007.[citation needed] Emirates has announced plans to allow limited mobile phone usage on some flights.[citation needed] However, in the past, commercial airlines have prevented the use of cell phones and laptops, due to the assertion that the frequencies emitted from these devices may disturb the radio waves contact of the airplane.

On the 20 March 2008 an Emirates flight was the first time voice calls have been allowed in-flight on commercial airline flights. The breakthrough came after the European Aviation Safety Agency (EASA) and the United Arab Emirates-based General Civil Aviation Authority (GCAA) granted full approval for the AeroMobile system to be used on Emirates. Passengers were able to make and receive voice calls as well as use text messaging on today’s flight. The system automatically came into operation as the Airbus A340-300 reached cruise altitude. Passengers wanting to use the service received a text message welcoming them to the AeroMobile system when they first switched-on their phones. The approval by EASA has established that GSM phones are safe to use on airplanes, as the AeroMobile system does not require the modification of aircraft components deemed "sensitive," nor does it require the use of modified phones.

In any case, there are inconsistencies between practices allowed by different airlines and even on the same airline in different countries. For example, Northwest Airlines may allow the use of mobile phones immediately after landing on a domestic flight within the US, whereas they may state "not until the doors are open" on an international flight arriving in the Netherlands. In April 2007 the US Federal Communications Commission officially grounded the idea of allowing passengers to use phones during a flight.[36]

In a similar vein, signs are put up in many countries, such as Canada, the U.K. and the U.S., at petrol stations prohibiting the use of mobile phones, due to possible safety issues.[citation needed]

Etiquette

Most schools in the United States have prohibited mobile phones in the classroom, due to the large number of class disruptions that result from their use, and the potential for cheating via text messaging. In the UK, possession of a mobile phone in an examination can result in immediate disqualification from that subject or from all that student's subjects.[37]

A working group made up of Finnish telephone companies, public transport operators and communications authorities has launched a campaign to remind mobile phone users of courtesy, especially when using mass transit—what to talk about on the phone, and how to. In particular, the campaign wants to impact loud mobile phone usage as well as calls regarding sensitive matters.[38]

Many US cities with subway transit systems underground are studying or have implemented mobile phone reception in their underground tunnels for their riders. Boston, Massachusetts has investigated such usage in their tunnels, although there is a question of usage etiquette and also how to fairly award contracts to carriers.[39][40]

The issue of mobile communication and etiquette has also become an issue of academic interest. The rapid adoption of the device has resulted in the intrusion of telephony into situations where this was previously not known. This has exposed the implicit rules of courtesy and opened them to reevaluation.[41]

Use by drivers

This driver is using two phones at once
This driver is using two phones at once

The use of mobile phones by people who are driving has become increasingly common, either as part of their job, as in the case of delivery drivers who are calling a client, or by commuters who are chatting with a friend. While many drivers have embraced the convenience of using their cellphone while driving, some jurisdictions have made the practice against the law, such as the Canadian provinces of Quebec, Nova Scotia, and Newfoundland and Labrador as well as the United Kingdom, consisting of a zero-tolerance system operated in Scotland and a warning system operated in England, Wales, and Northern Ireland. Officials from these jurisdictions argue that using a mobile phone while driving is an impediment to vehicle operation that can increase the risk of road traffic accidents.

Studies have found vastly different relative risks (RR). Two separate studies using case-crossover analysis each calculated RR at 4,[42][43] while an epidemiological cohort study found RR, when adjusted for crash-risk exposure, of 1.11 for men and 1.21 for women.[44]

A simulation study from the University of Utah Professor David Strayer compared drivers with a blood alcohol content of 0.08% to those conversing on a cell phone, and after controlling for driving difficulty and time on task, the study concluded that cell phone drivers exhibited greater impairment than intoxicated drivers. [45] Meta-analysis by The Canadian Automobile Association[46] and The University of Illinois[47] found that response time while using both hands-free and hand-held phones was approximately 0.5 standard deviations higher than normal driving (i.e., an average driver, while talking on a cell phone, has response times of a driver in roughly the 40th percentile).

Other research has found that using a mobile phone while driving may reduce the driver's concentration and reaction time. People in or near their 20s who use a mobile phone while driving have the same reaction time as 70-year-olds. Studies have shown that talking on a phone can reduce the cognitive resources that the driver can apply to the driving task, and may thus lead to dangerous situations[citation needed].

Driving while using a hands-free device is not safer than driving while using a hand-held phone, as concluded by case-crossover studies.[42][43] epidemiological studies,[44] simulation studies,[45] and meta-analysis[46][47]. Even with this information, California recently passed a cell phone law that requires drivers who are 18 years of age or older to use a hands-free device while using the phone in the vehicle. Moreover, this law also restricts drivers under the age of 18 from using any mobile phone. This law goes into effect on July 1, 2008 with a $20 fine for the first offense and $50 fines for each subsequent conviction. The consistency of increased crash risk between hands-free and hand-held phone use is at odds with legislation in over 30 countries that prohibit hand-held phone use but allow hands-free. Scientific literature is mixed on the dangers of talking on a phone versus those of talking with a passenger, with the Accident Research Unit at the University of Nottingham finding that the number of utterances was usually higher for mobile calls when compared to blindfolded and non-blindfolded passengers,[48] but the University of Illinois meta-analysis concluding that passenger conversations were just as costly to driving performance as cell phone ones.[47]

From Telephone to Digital Conection

Telephone

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Touch Tone single line business telephone with message waiting light
Touch Tone single line business telephone with message waiting light

he telephone (from the Greek words tele (τηλέ) = far and phone (φωνή) = voice) is a telecommunications device that is used to transmit and receive sound (most commonly speech), usually two people conversing but occasionally three or more. It is one of the most common household appliances in the world today. Most telephones operate through transmission of electric signals over a complex telephone network which allows almost any phone user to communicate with almost anyone.







Basic principle

1896 Telephone (Sweden)
1896 Telephone (Sweden)

A traditional landline telephone system, also known as "plain old telephone service" (POTS), commonly handles both signaling and audio information on the same twisted pair of insulated wires: the telephone line. Although originally designed for voice communication, the system has been adapted for data communication such as Telex, Fax and Internet communication. The signaling equipment consists of a bell, beeper, light or other device to alert the user to incoming calls, and number buttons or a rotary dial to enter a telephone number for outgoing calls. A twisted pair line is preferred as it is more effective at rejecting electromagnetic interference (EMI) and crosstalk than an untwisted pair.

A calling party wishing to speak to another party will pick up the telephone's handset, thus operating a button switch or "switchhook", which puts the telephone into an active state or "off hook" by connecting the transmitter (microphone), receiver (speaker) and related audio components to the line. This circuitry has a low resistance (less than 300 Ohms) which causes DC current (48 volts, nominal) from the telephone exchange to flow through the line. The exchange detects this DC current, attaches a digit receiver circuit to the line, and sends a dial tone to indicate readiness. On a modern telephone, the calling party then presses the number buttons in a sequence corresponding to the telephone number of the called party. The buttons are connected to a tone generator that produces DTMF tones which are sent to the exchange. A rotary dial telephone employs pulse dialing, sending electrical pulses corresponding to the telephone number to the exchange. (Most exchanges are still equipped to handle pulse dialing.) Provided the called party's line is not already active or "busy", the exchange sends an intermittent ringing signal (generally over 100 volts AC) to alert the called party to an incoming call. If the called party's line is active, the exchange sends a busy signal to the calling party. However, if the called party's line is active but has call waiting installed, the exchange sends an intermittent audible tone to the called party to indicate an incoming call.

When a landline phone is inactive or "on hook", its alerting device is connected across the line through a capacitor, which prevents DC current from flowing through the line. The circuitry at the telephone exchange detects the absence of DC current flow and thus that the phone is on hook with only the alerting device electrically connected to the line. When a party initiates a call to this line, the ringing signal transmitted by the telephone exchange activates the alerting device on the line. When the called party picks up the handset, the switchhook disconnects the alerting device and connects the audio circuitry to the line. The resulting low resistance now causes DC current to flow through this line, confirming that the called phone is now active. Both phones being active and connected through the exchange, the parties may now converse as long as both phones remain off hook. When a party "hangs up", placing the handset back on the cradle or hook, DC current ceases to flow in that line, signaling the exchange to disconnect the call.

Calls to parties beyond the local exchange are carried over "trunk" lines which establish connections between exchanges. In modern telephone networks, fiber-optic cable and digital technology are often employed in such connections. Satellite technology may be used for communication over very long distances.

In most telephones, the transmitter and receiver (microphone and speaker) are located in the handset, although in a speakerphone these components may be located in the base or in a separate enclosure. Powered by the line, the transmitter produces an electric current whose voltage varies in response to the sound waves arriving at its diaphragm. The resulting current is transmitted along the telephone line to the local exchange then on to the other phone (via the local exchange or a larger network), where it passes through the coil of the receiver. The varying voltage in the coil produces a corresponding movement of the receiver's diaphragm, reproducing the sound waves present at the transmitter.

A Lineman's handset is a telephone designed for testing the telephone network, and may be attached directly to aerial lines and other infrastructure components.

History

Credit for inventing the electric telephone remains in dispute. As with other great inventions such as radio, television, light bulb, and computer, there were several inventors who did pioneer experimental work on voice transmission over a wire and improved on each other's ideas. Innocenzo Manzetti, Antonio Meucci, Johann Philipp Reis, Elisha Gray, Alexander Graham Bell, and Thomas Edison, among others, have all been credited with pioneer work on the telephone.

The early history of the telephone is a confusing morass of claim and counterclaim, which was not clarified by the huge mass of lawsuits which hoped to resolve the patent claims of individuals. The Bell and Edison patents, however, were forensically victorious and commercially decisive.

Further information: Invention of the telephone and Elisha Gray and Alexander Bell Controversy

Digital telephony

Main article: Digital Telephony

The Public Switched Telephone Network (PSTN) has gradually evolved towards digital telephony which has improved the capacity and quality of the network. End-to-end analog telephone networks were first modified in the early 1960s by upgrading transmission networks with T1 carrier systems. Later technologies such as SONET and fiber optic transmission methods further advanced digital transmission. Although analog carrier systems existed, digital transmission made it possible to significantly increase the number of channels multiplexed on a single transmission medium. While today the end instrument remains analog, the analog signals reaching the aggregation point (Serving Area Interface (SAI) or the central office (CO) ) are typically converted to digital signals. Digital loop carriers (DLC) are often used, placing the digital network ever closer to the customer premises, relegating the analog local loop to legacy status.


IP Telephony

Internet Protocol (IP) telephony (also known as Internet telephony) is a service based on Voice over IP (VoIP), a disruptive technology that is rapidly gaining ground against traditional telephone network technologies. In Japan and South Korea up to 10% of subscribers, as of January 2005, have switched to this digital telephone service. A January 2005 Newsweek article suggested that Internet telephony may be "the next big thing." [1] As of 2006 many VoIP companies offer service to consumers and businesses.

IP telephony uses a broadband Internet connection and IP Phones to transmit conversations as data packets. In addition to replacing POTS(plain old telephone service), IP telephony is also competing with mobile phone networks by offering free or lower cost connections via WiFi hotspots. VoIP is also used on private wireless networks which may or may not have a connection to the outside telephone network.

IP telephony technology transforms many non-telephone electronics devices into unified communications devices which simulate telephone usage, such as adding telephone-like features to portable game devices, digital picture frames, or handheld GPS receivers, typically by incorporating a voice engine. When used on a personal computer, an IP telephone is referred to as a soft phone.



Source from : http://wikipedia.org